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    <title>Joris Rijsdijk</title>
    <link>https://jorisar.nl/blog/</link>
    <description>Research in Gaussian Splatting, real-time and interactive graphics.</description>
    <item>
      <title>Gaussian Point Splatting</title>
      <link>https://jorisar.nl/gaussian_point_splatting/</link>
      <guid>https://jorisar.nl/gaussian_point_splatting/</guid>
      <description>Rendering hundreds of millions of Gaussians in real time by splatting stochastic points, without sorting.</description>
      <pubDate>Wed, 01 Jul 2026 00:00:00 +0200</pubDate>
    </item>
    <item>
      <title>Procedurally Generating Voxel Worlds using Wave Function Collapse</title>
      <link>https://jorisar.nl/blog/VoxelWaveFunctionCollapse/</link>
      <guid>https://jorisar.nl/blog/VoxelWaveFunctionCollapse/</guid>
      <description>Patterns, Constraints, and Bitmasks</description>
      <pubDate>Wed, 03 Sep 2025 00:00:00 +0200</pubDate>
    </item>
    <item>
      <title>Recreating the water physics from Mario Kart World</title>
      <link>https://jorisar.nl/blog/WaterKartPhysics/</link>
      <guid>https://jorisar.nl/blog/WaterKartPhysics/</guid>
      <description>Compute Shaders, FFTs and Physics</description>
      <pubDate>Wed, 23 Jul 2025 00:00:00 +0200</pubDate>
    </item>
    <item>
      <title>Ray-Marched Voxel Simulation</title>
      <link>https://jorisar.nl/blog/VoxelPlayground/</link>
      <guid>https://jorisar.nl/blog/VoxelPlayground/</guid>
      <description>Cellucular Automata, Voxel Bricks, and Player Interactivity</description>
      <pubDate>Sat, 14 Jun 2025 00:00:00 +0200</pubDate>
    </item>
    <item>
      <title>Ray Marching Fractals that move to Music</title>
      <link>https://jorisar.nl/blog/DancingFractals/</link>
      <guid>https://jorisar.nl/blog/DancingFractals/</guid>
      <description>Ray Marching, Fractals and Signal Processing</description>
      <pubDate>Mon, 19 May 2025 00:00:00 +0200</pubDate>
    </item>
    <item>
      <title>Destructible Large-Scale Voxel Planets using Surface Nets</title>
      <link>https://jorisar.nl/blog/VoxelPlanets/</link>
      <guid>https://jorisar.nl/blog/VoxelPlanets/</guid>
      <description>Octrees, Signed Distance Fields, and Surface nets all over again!</description>
      <pubDate>Sun, 13 Apr 2025 00:00:00 +0200</pubDate>
    </item>
    <item>
      <title>Path Tracing</title>
      <link>https://jorisar.nl/blog/PathTracing/</link>
      <guid>https://jorisar.nl/blog/PathTracing/</guid>
      <description>Rays, BRDFs and Noise!</description>
      <pubDate>Sun, 16 Mar 2025 00:00:00 +0100</pubDate>
    </item>
    <item>
      <title>Training Evolutionary Agents</title>
      <link>https://jorisar.nl/blog/EvolutionaryAgents/</link>
      <guid>https://jorisar.nl/blog/EvolutionaryAgents/</guid>
      <description>Evolution, Neural Networks and Simulations</description>
      <pubDate>Wed, 22 Jan 2025 00:00:00 +0100</pubDate>
    </item>
    <item>
      <title>Simulating Digital Evolution</title>
      <link>https://jorisar.nl/blog/EvolutionaryAlgorithms/</link>
      <guid>https://jorisar.nl/blog/EvolutionaryAlgorithms/</guid>
      <description>Evolution, Genetics and Distributions</description>
      <pubDate>Sun, 29 Dec 2024 00:00:00 +0100</pubDate>
    </item>
    <item>
      <title>Simulating Forest Fires</title>
      <link>https://jorisar.nl/blog/ForestFires/</link>
      <guid>https://jorisar.nl/blog/ForestFires/</guid>
      <description>VFX using Textures, Geometric Data Processing and Billboards</description>
      <pubDate>Sun, 24 Nov 2024 00:00:00 +0100</pubDate>
    </item>
    <item>
      <title>Population of a Large-Scale Terrain</title>
      <link>https://jorisar.nl/blog/Population/</link>
      <guid>https://jorisar.nl/blog/Population/</guid>
      <description>Octrees, Sampling Methods and Lots of Objects</description>
      <pubDate>Tue, 24 Sep 2024 00:00:00 +0200</pubDate>
    </item>
    <item>
      <title>Real-Time Zelda inspired Isoline Map</title>
      <link>https://jorisar.nl/blog/IsoContourMap/</link>
      <guid>https://jorisar.nl/blog/IsoContourMap/</guid>
      <description>Depth Rendering and Post Processing</description>
      <pubDate>Sun, 01 Sep 2024 00:00:00 +0200</pubDate>
    </item>
    <item>
      <title>Large-Scale Smooth Voxel Terrain</title>
      <link>https://jorisar.nl/blog/SmoothVoxelTerrain/</link>
      <guid>https://jorisar.nl/blog/SmoothVoxelTerrain/</guid>
      <description>Octrees, Signed Distance Fields, and Surface nets</description>
      <pubDate>Fri, 30 Aug 2024 00:00:00 +0200</pubDate>
    </item>
    <item>
      <title>University Projects</title>
      <link>https://jorisar.nl/blog/UniversityProjects/</link>
      <guid>https://jorisar.nl/blog/UniversityProjects/</guid>
      <description>A diverse selection of (primarily) Computer Graphics projects.</description>
      <pubDate>Thu, 01 Aug 2024 00:00:00 +0200</pubDate>
    </item>
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