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Blog

Projects and notes on rendering, graphics experiments, and the occasional tangent.

Graphics Voxels Level of Detail Technical Art Compute Shaders Evolutionary Algorithms Mesh Extraction Ray Tracing Gaussian Splatting Neural Networks Procedural Generation Simulation
  • Project July 01, 2026
    Gaussian Splatting Graphics Compute Shaders

    Gaussian Point Splatting

    Rendering hundreds of millions of Gaussians in real time by splatting stochastic points, without sorting.

  • September 03, 2025
    Graphics Voxels Procedural Generation

    Procedurally Generating Voxel Worlds using Wave Function Collapse

    Patterns, Constraints, and Bitmasks

  • July 23, 2025
    Graphics Technical Art

    Recreating the water physics from Mario Kart World

    Compute Shaders, FFTs and Physics

  • June 14, 2025
    Graphics Voxels Simulation

    Ray-Marched Voxel Simulation

    Cellucular Automata, Voxel Bricks, and Player Interactivity

  • May 19, 2025
    Graphics Ray Tracing

    Ray Marching Fractals that move to Music

    Ray Marching, Fractals and Signal Processing

  • April 13, 2025
    Graphics Voxels Mesh Extraction Level of Detail

    Destructible Large-Scale Voxel Planets using Surface Nets

    Octrees, Signed Distance Fields, and Surface nets all over again!

  • March 16, 2025
    Graphics Ray Tracing

    Path Tracing

    Rays, BRDFs and Noise!

  • January 22, 2025
    Evolutionary Algorithms Neural Networks

    Training Evolutionary Agents

    Evolution, Neural Networks and Simulations

  • December 29, 2024
    Evolutionary Algorithms Compute Shaders

    Simulating Digital Evolution

    Evolution, Genetics and Distributions

  • November 24, 2024
    Graphics Technical Art

    Simulating Forest Fires

    VFX using Textures, Geometric Data Processing and Billboards

  • September 24, 2024
    Graphics Level of Detail

    Population of a Large-Scale Terrain

    Octrees, Sampling Methods and Lots of Objects

  • September 01, 2024
    Graphics Technical Art

    Real-Time Zelda inspired Isoline Map

    Depth Rendering and Post Processing

  • August 30, 2024
    Graphics Voxels Mesh Extraction Level of Detail

    Large-Scale Smooth Voxel Terrain

    Octrees, Signed Distance Fields, and Surface nets

  • August 01, 2024

    University Projects

    A diverse selection of (primarily) Computer Graphics projects.

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