JorisAR
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Blog

Notes on rendering, graphics experiments, and the occasional tangent.

  • 2025-09-03
    Graphics Voxels Procedural Generation

    Procedurally Generating Voxel Worlds using Wave Function Collapse

    Patterns, Constraints, and Bitmasks

  • 2025-07-23
    Graphics Technical Art

    Recreating the water physics from Mario Kart World

    Compute Shaders, FFTs and Physics

  • 2025-06-14
    Graphics Voxels Simulation

    Ray-Marched Voxel Simulation

    Cellucular Automata, Voxel Bricks, and Player Interactivity

  • 2025-05-19
    Graphics Ray Tracing

    Ray Marching Fractals that move to Music

    Ray Marching, Fractals and Signal Processing

  • 2025-04-13
    Graphics Voxels Mesh Extraction Level of Detail

    Destructible Large-Scale Voxel Planets using Surface Nets

    Octrees, Signed Distance Fields, and Surface nets all over again!

  • 2025-03-16
    Graphics Ray Tracing

    Path Tracing

    Rays, BRDFs and Noise!

  • 2025-01-22
    Evolutionary Algorithms Neural Networks

    Training Evolutionary Agents

    Evolution, Neural Networks and Simulations

  • 2024-12-29
    Evolutionary Algorithms Compute Shaders

    Simulating Digital Evolution

    Evolution, Genetics and Distributions

  • 2024-11-24
    Graphics Technical Art

    Simulating Forest Fires

    VFX using Textures, Geometric Data Processing and Billboards

  • 2024-09-24
    Graphics Level of Detail

    Population of a Large-Scale Terrain

    Octrees, Sampling Methods and Lots of Objects

  • 2024-09-01
    Graphics Technical Art

    Real-Time Zelda inspired Isoline Map

    Depth Rendering and Post Processing

  • 2024-08-30
    Graphics Voxels Mesh Extraction Level of Detail

    Large-Scale Smooth Voxel Terrain

    Octrees, Signed Distance Fields, and Surface nets

  • 2024-08-01

    University Projects

    A diverse selection of (primarily) Computer Graphics projects.

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